VR exergaming for rehab clinics
Vital Heroes is a VR exergame for cardiac, pulmonary, musculoskeletal and neuro rehab. Patients answer health questions by throwing, slicing, drawing a bow and swinging, so every quiz answer is also a movement.

Sound familiar?
Patients nod at the advice, do the exercise sheet twice, then come back with the same questions. The education is right. The format is a chore.
What you've probably tried
Vital Heroes puts the lesson and the movement in the same moment.

Four modules, one engine
Vital Heroes Cardio

Vital Heroes Cardio
Cardiovascular Diseases
Heart disease, plaque, how exercise helps the heart, heart-healthy fats.

Vital Heroes Motion
Chronic and Musculoskeletal Disorders
Chronic pain, why pain isn't always damage, joint stability, recovery nutrition.

Vital Heroes Breathe
Pulmonary & Stress-related Conditions
Breathing control, stress breathing, the long exhale.

Vital Heroes Neuro
Neurological Disorders
Brain recovery, neuroplasticity, relearning.
Step in
A short tutorial and a hub with holographic organs guide first-timers.
Move to answer
Every answer is a target, so knowing it means moving for it.
Talk it through
The questions give patient and therapist something concrete to discuss after the session.
Move, learn and have fun at your own pace.
Play a challenge

Vital Heroes Motion
Chronic and Musculoskeletal Disorders
Pain always signals damage?
Research
Chronic back and neck pain
A 2024 meta-analysis of 28 RCTs with 1,114 adults found VR-assisted active training reduced back and neck pain versus conventional training, with no significant effect for knee pain.
Lo et al., JMIR 2024
Stroke
A 2025 review of 66 studies found VR exergaming “appears clinically viable for outpatient stroke rehabilitation”. Adherence was generally high and adverse events were mild and infrequent.
Cieślik, J Clin Med 2025
Cardiac
A 2022 meta-analysis of 733 patients found exergaming comparable to conventional cardiac rehab, not better.
Blasco-Peris et al., IJERPH 2022
These are studies of VR exergaming in general, not of Vital Heroes. That's why we pitch engagement, not outcomes.
No. It's a health-awareness and engagement tool. It does not diagnose, treat or support medical decisions, and it complements the care plan your team sets.

A call first, then a headset at your clinic.